
THE BEDROOM

THE BEDROOM
(2026)
‘The Bedroom’ is a project dedicated to preserving the feeling of comfort and nostalgia that people often relate to their high school bedrooms, represented in the form of an immersive experience.




This piece of work was created to serve as a time capsule, inspired by the emotional significance that childhood and teenage bedrooms hold for many people in our generation. Built in the form of a model for the immersive experience on Blender and Illustrator, this project allows the users to see a three-dimensional collection of things that we associate with the safety and cosiness of our rooms.
